Attribute is another focus of Diablo 2 Resurrected builds, you should assign your points to attribute before selecting Diablo 2 items. Every time you level up, you’ll earn five attribute points in addition to a skill point. You may use these points to assign certain missions, which will also award attribute points. Every character has four attributes: strength, dexterity, vitality, and energy. Each attribute has the same effect on every class, and they are all equally important. Strength boosts the amount of damage you can do with attacks, while dexterity improves your chances of hitting an adversary, your attack rating, and your chances of avoiding being struck by an opponent. Unlike in dungeons, you are not guaranteed to strike your opponent with every attack; instead, there is a possibility that you may miss your target at random times. Your attack rating determines how probable it is that you will strike an opponent, and this is determined by comparing your attack rating against the adversary’s defensive rating that is comparable to your attack rating. You can never have a greater than a 95 percent probability of hitting or a lower than a 5 percent chance of hitting, exactly as when you roll a 1 or a 20. Better dexterity also improves your defense rating, and the higher your defense rating, the more likely it is that opponents will miss you while attacking you with a weapon.
A spell will strike you as long as it has a physical connection with you; thus, you must get out of the path if you want to prevent being struck by a spell. In addition, more dexterity will improve your block chance when you use a shield. All physical strikes may be stopped with a shield, and various shields will inherently offer varying block percentages. Higher dexterity will improve your block chance. Your block, on the other hand, can never be more than 75% effective, which implies that when you are attacked, you have a 75% chance of taking no damage. The amount of life you have and the amount of stamina you have are both determined by your vitality. Diablo 2 has a run-walk toggle, allowing you to choose between walking and running. Running depletes your stamina, which will slowly recover once you stop. As you go through the game, stamina will become less of a concern for you, particularly in the early stages. In any situation, stamina potions and stamina shrines are your best friends, since they will provide you unlimited stamina for a brief period of time.
Also, keep in mind that while you’re running, you become more vulnerable to attacks, your block chance is reduced by two-thirds, and your defense is reduced to zero, meaning that any attack will have a 95 percent chance of hitting you, regardless of how much armor and defense you have stacked. For this reason, melee characters should avoid running at all costs, especially while in combat. Finally, energy affects how much mana your character has. While you are free to choose how you want to distribute your attribute points, you’ll find that most build guides offer suggestions that are fairly similar to one another with minimal variance.
The rules are not set in stone, but there are some basic guidelines to follow. In general, vitality is the stat that you’ll see individuals putting the most effort into; defense is fantastic, but because you’ll always have a possibility of getting struck, you won’t have enough life to survive being hit. When it comes to investing attribute points in energy, gamers consider it a total waste of time. However, keep in mind that your attribute points, like your skill points, are a finite resource, so rather than wasting valuable attribute points in energy, invest them in something more useful. Instead, you may just consume a mana potion to restore your mana when it becomes depleted. You may wish to spend up to 30 points maximum into energy while starting off at a low level. By the time you reach level 30, mana potions are essentially a renewable resource.
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